0x0 序言
前段时间研究了一下某游戏的GName算法,水一篇文章记录一下,以下简称该游戏为C手游。
0x1 静态分析
首先先dump并修复libUE4.so,拖进ida看一下。ida解析完成后,搜ByteProperty,找到引用的函数。

正常来说找函数调用,这个函数的参数就是全局变量FNamePool的指针,也就是GName,但是C手游的查引用后发现,只有一个函数sub_562B820调用过这个sub_5627A0C

其中这个v1就是本该是一个GName的值,再对sub_562B820查一次调用,随便进去一个函数,发现sub_562B820这个函数的返回值貌似返回的就是fnamePool的地址
1 2 3
| //sub_562B20的返回算法
return *(_QWORD *)(byte_9B0A620[(unsigned int)off_9B0A6A0] | (unsigned __int64)(unsigned __int16)(byte_9B0A620[dword_9B0A6A4] << 8) | ((unsigned __int64)byte_9B0A620[dword_9B0A6A8] << 16) & 0xFFFF000000FFFFFFLL | (byte_9B0A620[(unsigned int)off_9B0A6AC] << 24) | ((unsigned __int64)byte_9B0A620[dword_9B0A6B0] << 32) & 0xFFFF00FFFFFFFFFFLL | ((unsigned __int64)byte_9B0A620[dword_9B0A6B4] << 40) | ((unsigned __int64)byte_9B0A620[dword_9B0A6B8] << 48) | ((unsigned __int64)byte_9B0A620[(unsigned int)off_9B0A6BC] << 56));
|

猜测他是通过byte_9B0A620这个数组,以一定的算法去动态生成FNamePool的地址。
0x2 动态分析
那既然静态分析完了,那就实际来验证一下这个想法对不对吧。
首先先搜一下ByteProperty

找到FNamePool,然后搜索一下0x7325610000引用,果然没有全局变量指向这个地址。对这个地址下个断点,查一下调用栈
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| [13432|13587] event_addr:0x7325610000 hit_count:320, Backtrace: #00 pc 000000000562aeb4 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#01 pc 000000000562cf34 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#02 pc 00000000059db020 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#03 pc 0000000003dac2dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#04 pc 00000000059e29c0 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#05 pc 0000000006cb6fe0 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#06 pc 00000000058dc80c /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#07 pc 00000000057b92dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#08 pc 00000000057b9410 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#09 pc 0000000005876ecc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#10 pc 00000000057ae080 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#11 pc 00000000058de858 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#12 pc 00000000058de1ac /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#13 pc 00000000058dde28 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#14 pc 00000000058dc814 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#15 pc 00000000057b92dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#16 pc 00000000057b9410 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#17 pc 0000000005876ecc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#18 pc 00000000058681b0 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#19 pc 00000000057ae080 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#20 pc 00000000058de858 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#21 pc 00000000058de1ac /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#22 pc 00000000058dde28 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#23 pc 00000000058dc814 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#24 pc 00000000057b92dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#25 pc 00000000057b9410 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#26 pc 0000000005876ecc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#27 pc 00000000057ae080 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#28 pc 00000000058de858 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#29 pc 00000000058de1ac /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#30 pc 00000000058dde28 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#31 pc 00000000058dc814 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#32 pc 00000000057b92dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#33 pc 00000000057b9410 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#34 pc 0000000005876ecc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#35 pc 00000000058681b0 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#36 pc 00000000057ae080 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#37 pc 00000000058de858 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#38 pc 00000000058de1ac /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#39 pc 00000000058dde28 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#40 pc 00000000058dc814 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#41 pc 00000000057b92dc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#42 pc 00000000057b9410 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#43 pc 0000000005876ecc /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#44 pc 00000000057ae080 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#45 pc 00000000058de858 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#46 pc 00000000058de1ac /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#47 pc 00000000058dde28 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
#48 pc 00000000058dc814 /data/app/~~xxx_xxxxxxxxxxx==/com.xxxxxxx.xxxx.xxxxx-xxxxxxxxxxxxxxx==/lib/arm64/libUE4.so
|
进562cf34这个地方看一下

果然跟之前猜测的差不多,写个frida脚本试试能不能生成类名
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| function getName(index){
var f_addr = moduleBase.add(0x562b820);
var getGnameFunc = new NativeFunction(f_addr, 'uint64', []);
try{
var gname = getGnameFunc();
console.log(`GName: ${gname}`);
}
catch (e){
console.log(e)
}
var offset_FNameEntry_Info = 0;
var Block = index >> 16;
var Offset = index & 65535;
var FNamePool = gname;
console.log(`Block: ${Block}`);
var NamePoolChunk = ptr(FNamePool).add(0x40).add (Block*8).readPointer();
console.log(`NamePoolChunk: ${NamePoolChunk}`);
var FNameEntry = NamePoolChunk.add((0x2 * index)&0x1FFFE);
console.log(`FNameEntry: ${FNameEntry}`);
try {
if (offset_FNameEntry_Info !== 0) {
var FNameEntryHeader = FNameEntry.readU16();
} else {
var FNameEntryHeader = FNameEntry.readU16();
}
} catch (e) {
return "";
}
console.log(`FNameEntryHeader: ${FNameEntryHeader}`);
var str_addr = FNameEntry.add(0x2);
console.log(`str_addr: ${str_addr}`);
var str_length = FNameEntryHeader >> 6;
var wide = FNameEntryHeader & 1;
console.log(str_length)
if (str_length > 0 && str_length < 250) {
var str = str_addr.readUtf8String(str_length);
console.log(str)
}
}
|
在登陆界面获取看看world的类名



也是验证成功了。
0x3 小结
这次最开始还是花了点时间,看懂了之后就感觉这个方法还挺简单的,也算是见识了一种修改GName的方式。